﻿<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html>
<head>
	<title>HOVER RV BATTLE!!! AKA Flixel Hello World</title>
	<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    
	<link href="examples.css" type="text/css" rel="stylesheet">
    
	<script src="js/swfobject.js" type="text/javascript"></script>

    <script type="text/javascript">
        var flashvars = {},params = {
            menu: "false",
            scale: "noScale",
            allowFullscreen: "true",
            allowScriptAccess: "always",
            bgcolor: "#FFFFFF"
        };
        swfobject.embedSWF("header_dev.swf", "header", "750", "210", 
        "9.0.0", "expressInstall.swf", flashvars, params, {id:"header"});
        swfobject.embedSWF("hover_rv_battle.swf", "example", "800", "600", 
        "9.0.0", "expressInstall.swf", flashvars, params, {id:"example"});
    </script>
	<style>
        .container{width:886px}
	</style>
</head>
<body>
    
    <div class="header"><div id="header"></div></div>
    
    <div class="desc">Controls: right & left arrows steer, up & down arrows move, space fires & clicking restarts the level.</div>
    
    <div class="container">
        <div>
            <div>
            <div>
            <div>
            <div>
            <div>
                <div id="example">
                </div>
            </div>
            </div>
            </div>
            </div>
            </div>
        </div>
    </div>
    <div class="desc">This is my first game built with the Flixel engine / framework. The basic functionality’s there but it needs maps, level-data, graphics, audio and whatever else I can think to throw in. Currently has a rough title-screen I drew in pen at the airport. My girlfriend’s working on a much nicer painting for it.</div>
</body>
</html>